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3D Models › Guides › GLB in Blender

How to open GLB files in Blender (and export them anywhere)

Updated 2026-10-18 · Brojek Games

Blender has a built-in glTF 2.0 importer, so opening a .glb file takes seconds and needs no add-ons. Once it is in Blender you can render it, edit it, animate it or convert it to almost any other format. Here is the complete workflow, using the free models from our Blender collection.

1. Import the file

  1. Open Blender (2.8 or newer; Blender 4.x recommended). Delete the default cube if you like (select it, press X).
  2. Go to File → Import → glTF 2.0 (.glb/.gltf).
  3. Select the downloaded file and click Import glTF 2.0.

You can also drag a .glb file straight into the Blender window in recent versions.

2. Import options worth knowing

The file dialog has a sidebar with options. The defaults are fine for our models, but these help in special cases:

3. See the materials

The importer builds Principled BSDF materials with the base color, metallic-roughness and normal textures connected. Switch the viewport to Material Preview or Rendered (press Z and pick one) to see them. Textures are packed inside the .blend after import; to save them as separate image files use File → External Data → Unpack Resources.

4. Play the animations

The rigged characters, like the Blocky Knight, contain nine Actions: Idle, Walk, Run, Jump, Wave, Dance, Dance2, Celebrate and Kick.

  1. Select the armature (the skeleton object).
  2. Open the Dope Sheet editor and switch its mode to Action Editor.
  3. Use the action dropdown to pick a move and press Space to play.
  4. To combine moves into a sequence, open the Nonlinear Animation (NLA) editor, push actions down as strips and arrange them on the timeline.

The importer may put the animations on NLA tracks so they don’t all play at once — if nothing moves, check the NLA editor and enable a track (star icon) or assign the action in the Action Editor.

5. Edit, recolor or kitbash

Everything is a normal Blender mesh now. Recolor by editing the base color texture in the Texture Paint workspace, combine buildings and props into a scene, or use a Decimate modifier to make a lighter version for mobile. Need ideas? Mix castle pieces, trees and village houses into a diorama and render it with Eevee or Cycles.

6. Export to other formats

Common problems

To learn what each format keeps and loses, read GLB vs FBX vs OBJ.

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